This repository contains the source for private modpacks created by me.
| Name | URL | Version | Loader |
|---|---|---|---|
| Create Survival | (Browse) | 1.20.1 |
Fabric |
| Togather | (Browse) | 1.20.1 |
Fabric |
Note: the above links are only correct if you few this page from a server that also hosts the packwiz packs.
Create a new Prism Launcher (or MultiMC) instance with the minecraft version and modloader of the modpack from the table above
Instead of a new instance you can also use an existing one.
If you do so: create a backup!
Download packwiz-installer-bootstrap.jar
& move it into the instances .minecraft directory
The .minecraft directory can be accessed via:
Edit (instance) > Version >
Open .minecraft (in the bottom right corner).
The .minecraft directory might also be called
minecraft.
Set the pre-launch command (Edit the instance >
Settings > Custom commands)
Replace URL_TO_PACK with the URL from the table of
modpacks.
"$INST_JAVA" -jar packwiz-installer-bootstrap.jar URL_TO_PACKLaunch the instance
This will download and execute the packwiz installer which will download the mods specified in the modpack.
The packwiz installer will also update the modpack if needed on future instance launches.
The modpacks are created and managed using packwiz (git)
Everything needed for development is included in this repos
flake.nix.
Run nix develop to jump into a ready to use dev
environment.
When direnv & nix-direnv are setup
cding into this repo will automatically start the dev
environment.
packwizpackwiz init # initialize a new modpack
packwiz (mr|cf) add URL # add a new mod
packwiz remove PATH # remove a mod
packwiz list # list mods
packwiz update NAME # update an external file / dependency
packwiz (mr|cf) export # export the modpack for import using e.g., Prism Launcher
packwiz refresh # Update all files & hashes after a manual change
packwiz serve # Start dev server
Because I prefer getting the mods from modrinth, also prefer
exporting to a modrinth pack (.mrpack). This results in a
relatively small file as only a few .jars are included in
the pack file.
If minecraft fails to start because of missing mods, then the
particular mod could be marked as “server side” on mr/cf which results
in the mod not being installed on the client side.
This can be fixed by manually editing the mods/*.pw.toml
file and changing side from "server" to
"both".
index.html:
pandoc -f commonmark_x README.md >| index.html